LOS ANGELES, CA, November 24, 2021 /24-7PressRelease/ — 2021 Metaverse CG Global Business Roadshow hosted by the Ministry of Science and ICT and supervised by the National IT Industry Promotion Agency considers the metaverse industry’s key components of extended reality (XR) and computer graphics (CG) business’s uniqueness and professionalism to help create global achievements of local firms that have global export capabilities and demand to enter the global market. To provide them with business opportunities, the online business roadshow is being held so local firms can enter the global market.
The 2021 Metaverse CG Global Business Roadshow that started on November 8th and is going to be held for 3 weeks, has the main aim of constructing a global business network based around the US, Europe and the Middle East. It is a program that provides various support for entry into foreign markets through discovering buyers, investors and business channels by target country, online business meetings, marketing support, etc.
During the 2021 roadshow, six Korean firms with potential and service development capabilities in various industries will participate. Some of these outstanding technology and service development capability includes smart augmented reality (AR) glasses with online cooperation tools, safe monitoring solutions utilizing XR technology, an authentic XR convergence content experience center, digital musician producing platform based on a blockchain non-fungible token (NFT), etc.
Through this online roadshow, Korea’s top companies will introduce the technologies they possess to the global market and discuss potential future cooperation possibilities with global buyers that may become partners on cooperative projects for development. The plan is to also discuss smart business agreements to respond to the post COVID-19 era.
The 2021 Metaverse CG Global Business Roadshow can currently be accessed through the current website (www.2021metaversecgroadshow.kr). Every visitor can watch the advertising videos introducing the unique feature of each company’s product, read digital documents that can be downloaded and receive contents.
Here’s a list of companies you should meet
Extriple Co., Ltd. : Extriple Co., Ltd. leads XR-based Industrial metaverse from youth challenge and creative thinking. EXTRIPLE is developing solution which helps to solve the various industrial problems with ICT convergence technologies such as VR•AR•MR, Digital Twin, IoT, AI, etc. Extriple Co., Ltd has our own XR platform, MetaVu, which includes MetaVu-Remote, MetaVu-GIS, MetaVu-Vision Picking, MetaVu-iSafety, etc.
P&C SOLUTION Co., Ltd. : P&C Solution is specialized in AR Glass HW/SW
We have all the necessary unit technologies for AR Glass design and production.
Regarding to AI technology, we have our own self-developed recognition engine and evolves thru deep learning.
XrisP Inc. : XrisP Plans, Produces, & Serves ICT converged products (content, hardware, software) based on its own IP, and provides creative content IP for global distribution. Targeting children and families, our digital interactive kids café offers real-life animation experience using immersive technology such as MR, AR, and holograms. Branches are located at Skyline Plaza Frankfurt, Germany and within Lotte Marts throughout Korea.
Emotionwave Inc. : Emotionwave is an AI music metaverse company that fuses AI technology with music. Established in 2013, Emotionwave started from AI band. Holding fusion concerts with AI band, Emotionwave developed its technology towards AI music education and entertainment in the music metaverse for the global users.
Zionnetwork Inc. : Zion Network is a media content company that specializes in creating realistic content. Since it was launched with the grand goal of developing media content and competing in the global distribution market, the company has been growing at a fast pace.
DG Entertainment Co.,Ltd. : DG Entertainment Co., Ltd. is the first generation company to develop functional games and is developing behavioral recognition solutions, functional games, sensory contents, edutainment contents, and matabus based on technologies and ideas in the 3D motion recognition field. Currently, it has developed an exhibition matabus platform “PlayWorld 3D” to provide three non-face-to-face metabus platform exhibition services, and aims to ensure program stability and security by utilizing its own technology and build an environment that does not burden users’ adaptation.
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